The Importance of Play and Creativity in the Design Curriculum
                        Year: 2012
                        Editor: Lyndon Buck, Geert Frateur, William Ion, Chris McMahon, Chris Baelus, Guido De Grande, Stijn Verwulgen
                        Author: Loudon, Gareth; Wilgeroth, Paul; Deininger, Gina
                        Series: E&PDE
                       Institution: Cardiff Metropolitan University, United Kingdom
                        Section: Creativity in Design Education
                        Page(s): 487-492
                        ISBN: 978-1-904670-36-0
                        
Abstract
It is more important than ever that our product design graduates have a better understanding of how to enhance their creative skills in order to design and develop new innovative products. This paper describes some of the research undertaken in the area of creativity and play; how it is being integrated into the design curriculum within the school; and how it is helping to inform the design of a new building for the school. The first part of the paper provides a summary of recent studies that have explored the relationship between play, the ‘state of being’ of a person, the environment and creativity. The second part of the paper discusses how the results of these studies have significant implications for the design curriculum and the student-learning environment.
Keywords: Play, creativity, state of being, learning environments, product design process, learning, curriculum, education